Minigames
Besides story mode, there is a wide variety of minigames which can be played either online with friends, local multiplayer, or solo against a computer generated player.
| Game Modes |
| Soul Snatcher |
Color the World |
Your goal is to steal the souls of your opposers and hold onto them!
- By killing the players of the opposing team (via weapons, traps, or jumping on their heads) you make them loose their soul. Catch this soul before the owner does!
- When you posses an opposing soul, you gain one point per owned soul every 3 seconds.
- The team with the most points wins.
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Your goal is to paint as much of the stage with your team color as possible!
- You claim a block for your team by touching it
- While the paint drys, the opposing team can reclaim it, so be warned.
- You can temporarily paralyze opposing players by jumping on their heads.
- Each colored block counts as 1 point, and the team with the most points wins.
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| Muckle |
Grab the Gold |
Your goal is to beat up the other team!
- When a player dies, either 10 or 20 points are granted to the opposing team.
- When someone is physically hit but not killed, 3 points are granted to the team of the assaulter.
- The team with the most points before time runs out wins.
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Your goal is to gather and deposit as many golden cubes as possible!
- The magical flying whale poops golden cubes when a player approaches.
- deposit these cubes by approaching the winged safe, which grants 1 point per cube.
- A player loses a few golden cubes if they are hit or jumped on the head, and they lose their entire inventory when they die.
- The team with the most points before time runs out wins.
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| Challenge |
Ball Game |
Your goal is to beat the level faster than the other team! (this is pretty much story mode, but without a story)
- You start off with a set amount of time for every stage.
- for every checkpoint, your timer resets to that of the beginning of the stage.
- The team which completes the level in the shortest time wins.
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Your goal is to score as many goals as possible!
- The ball pops out of a ball-spawning block, which is in the middle of the map for fairness.
- Landing the ball into the basket is usually worth 7 points.
- Landing the ball into the basket shortly after passing to your teammate is worth 10 points.
- The team with the most points before time runs out wins.
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| King of the Hill |
Capture the Horse |
Your goal is to stay on the crown-shaped blocks collectively longer than the other team.
- When standing on the crown-shaped blocks, you gain 1 point every second for your team
- The team with the most points before time runs out wins!
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Your goal is to take the horses of the opposing team to your own stable!
- You mount a horse by jumping on it.
- You gain 25 point for bringing the opposing team�s horse to your stable.
- You gain 1 point every 3 seconds when on the horse of the opposing team.
- The team with the most points before time runs out wins.
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