Minigames

Besides story mode, there is a wide variety of minigames which can be played either online with friends, local multiplayer, or solo against a computer generated player.

Game Modes
Soul Snatcher Color the World
Your goal is to steal the souls of your opposers and hold onto them!
  1. By killing the players of the opposing team (via weapons, traps, or jumping on their heads) you make them loose their soul. Catch this soul before the owner does!
  2. When you posses an opposing soul, you gain one point per owned soul every 3 seconds.
  3. The team with the most points wins.
Your goal is to paint as much of the stage with your team color as possible!
  1. You claim a block for your team by touching it
  2. While the paint drys, the opposing team can reclaim it, so be warned.
  3. You can temporarily paralyze opposing players by jumping on their heads.
  4. Each colored block counts as 1 point, and the team with the most points wins.
Muckle Grab the Gold
Your goal is to beat up the other team!
  1. When a player dies, either 10 or 20 points are granted to the opposing team.
  2. When someone is physically hit but not killed, 3 points are granted to the team of the assaulter.
  3. The team with the most points before time runs out wins.
Your goal is to gather and deposit as many golden cubes as possible!
  1. The magical flying whale poops golden cubes when a player approaches.
  2. deposit these cubes by approaching the winged safe, which grants 1 point per cube.
  3. A player loses a few golden cubes if they are hit or jumped on the head, and they lose their entire inventory when they die.
  4. The team with the most points before time runs out wins.
Challenge Ball Game
Your goal is to beat the level faster than the other team! (this is pretty much story mode, but without a story)
  1. You start off with a set amount of time for every stage.
  2. for every checkpoint, your timer resets to that of the beginning of the stage.
  3. The team which completes the level in the shortest time wins.
Your goal is to score as many goals as possible!
  1. The ball pops out of a ball-spawning block, which is in the middle of the map for fairness.
  2. Landing the ball into the basket is usually worth 7 points.
  3. Landing the ball into the basket shortly after passing to your teammate is worth 10 points.
  4. The team with the most points before time runs out wins.
King of the Hill Capture the Horse
Your goal is to stay on the crown-shaped blocks collectively longer than the other team.
  1. When standing on the crown-shaped blocks, you gain 1 point every second for your team
  2. The team with the most points before time runs out wins!
Your goal is to take the horses of the opposing team to your own stable!
  1. You mount a horse by jumping on it.
  2. You gain 25 point for bringing the opposing team�s horse to your stable.
  3. You gain 1 point every 3 seconds when on the horse of the opposing team.
  4. The team with the most points before time runs out wins.